/**\file gu_shader_adapter.cpp */

#include "gu_shader_adapter.h"
#include "gu_vertex_buffer.h"
#include "gu_uniform_map.h"

#include <GL/glew.h>

#include<regex>
#include<iostream>
#include<sstream>
#include<tuple>
#include<algorithm>
#include<iterator>
#include<map>
#include<cassert>


namespace gu {


} // namespace gu
